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Quest Giver: Lineya Ibane in the northern Necropolis camp
Level: 14 Party
Patron: The Silver Flame (6/12/18)
Length:
Entry Point: North Eastern Orchard of the Macabres
Prereqs: none
Recommended Party: Icestorm/Cone of Cold and Fireball/Firewall
are necessary, from cast, wand or scroll. Rogue is a big bonus, for all
the traps. Standard otherwise.
Base Experience:
Quest Info:
--Creatures: human, elf, worg, blackbone skellies, umbral worg, spectre,
wratih, wights, fire elemental, cinderspawn, air mephits, fire mephits
--Traps: many randomized traps, including darts, blades, acid, fire
Walkthrough:

A few things to know before you get started:
1- This dungeon takes place here in Eberron, and in a near mirror of
itself in the Inferno of the Damned. The Inferno seems to be basically a
Hell-Type of realm.
2- Breaking a portal will teleport everyone near it to the other side.
If you break a portal in Eberron it will teleport to its mirror location
in the Inferno, and vice-versa.
3- When killing an Acolyte in Eberron, he will take you with him to the
other side in the Inferno. You must strategically kill Acolytes in our
realm, to place you in special places in the Inferno, if you are going
to get the chests, key and rest shrines.
4- In order to light the torches in Eberron, and put out the torches in
the Inferno, you will need access to fire and cold spells. Ray type
spells such as scorching ray and niac's do not work. Fireball, Icestorm
and Cone of Cold are desired. It is possible to use enemys to light and
put out torches, but it is difficult. Better to come prepared.
5- Everything you kill on the Eberron side will have its spirit travel
into the Inferno side, where you will need to face its undead
counterpart.
6- There are many randomized traps in this dungeon, so a rogue is
definitely a benefit here.
This walkthrough will guide you through what is, in my opinion, the most
efficient route through The Inferno of the Damned. It will require your
party have access to: either fireball or firewall, icestorm or cone of
cold, flesh to stone, and one cast of Dimension Door. It is possible to
do without these things, but they simplify and expedite the quest.
Upon entering the dungeon, it is advised to have resistance to fire on
everyone, and cold on the melees. Acid and Lightning are beneficial as
well. Any other favorite buffs should be done at this point, and then it
is time to move out.
First, head west. Take your first left to a closed door. You will see
priests praying to an altar on the other side. Get their attention by
simply gathering the whole party by the gate and wait for the prayers to
stop. They will stand up and move to attack, opening the door to get
you. Move Inside Their Room! You must fight inside their room, and
quickly locate the Acolyte. Be sure everyone is standing near him when
he dies. The best way to achieve this is to cast flesh to stone on him
(though any immobilizing crowd control will work), have everyone huddle
around him, then kill him. This will send you to the Inferno side, where
you are inside a room with a locked chest, and you will be able to open
the door from this side. Leave the chest for now, it requires a key.
Travel out and take a left, heading south.
Travel past the first blue portal (If someone missed the Acolyte
Express, they can use this portal to join you in Hell), and continue to
the far south. There is another blue portal here. Destroy it, then
follow the path north and east, until you get to the Torch Room. Light
the torches using a fireball or a couple of firewalls, and destroy the
summoned flame guardian.
Travel back the way you came, as it is the only way you can go. Once
again, pass the portal outside the locked treasure room, this time head
north. You will reach an area that drops to a lower level. Go ahead and
drop down. These torches are not ready to be extinguished yet, so bypass
them and head north. Use the portal to the north to travel back to the
blue side.
Head south and light the torches. Defeat the flame guardian then travel
back to the Inferno side, the way you just came from.
Travel south to the blue torches. Here you must put out the torches by
using cone of cold or icestorm. Once they are out, defeat the
cinderspawn (an undead elemental). Then, Head back to the portal to the
north.
Now, back on the blue side, travel east. Bypass the red portal and head
north. This room contains an Acolyte, so be careful. Once again, use
flesh to stone to immobilize the Acolyte, then gather the party around
him for the kill. (there is also a rez shrine on this side, if needed.)
Once the Acolyte dies, he will, again, pull you through with him into
the Inferno. Clear the shrine room, grab your loot, reset buffs and
shrine up. Then head out to the south.
Pass the portal, and stay on the Inferno side. Take a left to travel
east. Stay left, and travel northeast at the intersection, there is no
reason to head central yet. Here you will come to another drop point. Go
ahead and drop down. Search, clicky, truesight, whatever, to get the
secret door to the north. Head in and break the portal. Ignite the
torches here, then head back to the Inferno the way you came. Extinguish
the torches once back.
Now, climb up the blocks and travel southeast. When you reach the
portal, go ahead and break it to pass through. Now we are in a slightly
tricky room, so be careful. Clear out the room, but be very careful not
to break the portal again. Once it is clear, have everyone gather to the
gate on the west. Now, use range weapons and spells to destroy the
portal, where it will not teleport you. This will get the attention of
the guys behind the gate. When they come for you, be sure to fight them
in the west hall that they come from. Once again, be careful of the
Acolyte. Use Flesh to stone, immobilize him, and use him to teleport the
group back to the Inferno. Here you will find the key to the locked
chest in the beginning. Pick it up and move on. (note: if the person
carrying the key dies, it will drop to the floor. Be sure to pick it up
if this happens.)
Stay on the Inferno side, travel east and the south. There is a portal
at the end of the hall which you must break and travel back to the Blue
side. Go northwest to the torch room. Light the torches and travel
south. Stay heading south until you reach another room with a rez shrine
and an Acolyte. Once again, stone the Acolyte, surround him, use him to
teleport to the Inferno.
Now, back in the Inferno, Rebuff and use the rest shrine. If any of your
party missed the Acolyte Express transport, travel northeast to the
portal to pick them up. Otherwise, or afterward, travel northwest from
the shrine room. Grab your loot in the chest, then drop down. Extinguish
the blue flames and defeat the cinderspawn, travel north to the central
chamber. From here, travel east, to extinguish the last of the blue
flames and to defeat the last guardian cinderspawn.
Travel back to the central chamber, and Cinnis the Cinderspawn will
climb up from the ground. Defeat him, cold does extra damage and heal
spells work nicely. Once he is dead, grab your end chest, but do not
recall yet.
You still have the locked chest to go and grab. Use A dimensional door
to shortcut back to the beginning. From here, travel west and southwest,
to the Inferno Portal. Break it, then travel northeast and go grab your
chest. This is where the pieces of the Shield have a chance to drop.
If you do not have Dim Door: from the Inferno
(end) travel north and go right (east) at the split. Drop down and
continue east. This will take you back to the portal next to where you
picked up the key. Break this portal to head back to the Eberron side.
From here you can travel back to the center and then west towards the
Shield chest via the above directions.
Congrats, you are finished! Head back to the Necropolis and grab your
end reward.
End Reward: Standard loot choice |